Every year on June 1st, the Crown Dream tradition is to have wild play, among which Messy Play is always the most popular game for our little Gumis.
In the atrium on the second floor, there was a large collection of tuff tray games where little Gumis could release their sensory experience. Immersing themselves in the messy world and experiencing the sour lemon sauce, white flour, soft and slippery mud, etc., is the most direct way for children to explore the world, gain new knowledge, and satisfy their curiosity.
Besides the Messy Play, each of our classes also planned unique activities to celebrate the Children’s Day, such as PNA's "Pass Game", where children were divided into two groups to pass the ball with a cone-shaped sign bucket. This not only tested the children's spatial perception but also exercised their hands-on ability and teamwork spirit.
PNB’s "Blowing Table Tennis Competition" required children to blow the table tennis ball floating on a small swimming pool to let it pass through the set obstacles. This activity tested the children's lung capacity, coordination, and concentration.
K1A’s "Foam Slide" involved children sliding on a hovercraft to experience speed and passion. This not only brought joy to the children but also exercised their sense of balance and courage.
K1B’s "Ring Toss Game" required children to hold the hoop, aim at the prize placed at a certain distance, and spin and throw the trap on the prize. This activity tested the children's hand-eye coordination and precision.
K2A’s "Collision Ball Game" involved children being divided into two groups, holding bats, and knocking each other's balls out of the field by colliding. This exercise not only strengthened the children's strength and reaction speed but also developed their sense of competition and teamwork.
K2B’s "Bag Launcher Game" required Children to use a bag launcher to accurately throw sandbags onto the designated target. This activity tested the children's power control and aiming skills while also training their concentration.
K3A’s "Catch the Ducks Game" required children to drive the ducks to the finish line at the starting track. The cute ducklings and the children were perfectly integrated into a beautiful landscape.